LEVEL 0
'The Lobby'
'The Halls'
'Tutorial Level'
Safety Rating
8 / 10
Entity Count
Rare
Immersion
You find yourself in Level 0, the first level of the Backrooms. The non-linear space resembles the backrooms of a retail outlet, filled with infinite rooms, hallways, and staircases. The walls are covered in a mono-yellow wallpaper, the carpet is damp under your feet, and the ceiling is decorated with flickering office lights. You see electrical outlets, security cameras, and mold growing on some of the walls.
You hear strange noises and voices, but you can't tell if they're real or just auditory hallucinations. You're on edge, unsure if you're alone or if there are entities lurking in the darkness. The Shadow Man is rumored to be found on Level 0, but you haven't seen any sign of him yet.
As you continue to explore the Halls, you can't shake the feeling of being watched. You can hear whispers and footsteps in the distance, but when you turn to investigate, there's nothing there. The constant hum of the flickering lights is starting to get to you, making you feel uneasy and on edge.
You come across an old abandoned outpost and decide to search for supplies. As you rummage through the dusty shelves, you can't help but wonder how long it's been since anyone was here. You find a few cans of food and some water bottles, but you know it's not enough to last long.
You see something moving in the distance and freeze. You can't tell if it's an entity or just your imagination playing tricks on you. You debate turning back, but you know you can't stay here. You have to keep moving and find an exit to Level 1. You take a deep breath and continue forward, cautiously approaching the dark figure. As you get closer, you realize it's just a shadow being cast from a floor lamp, but the fear is still coursing through your veins. You can't shake the feeling that something is watching you, waiting to strike. You need to find an exit soon.
As you continue to explore Level 0, you can't help but feel like you're going in circles. The non-linear space is disorienting and it's easy to get lost. You try to mark your path, but the mono-yellow walls all look the same. You come across rooms that look familiar, but you know you've never been here before.
You come across an old vending machine and decide to see if it still works. You insert a few coins and press the button for a candy bar, but nothing happens. You shake the machine and try again, but still nothing. You're starting to get frustrated and hungry. You wonder how long it's been since anyone has been here and if there's any food left.
You come across a sub-level called the Remodeled Mess and decide to avoid it. You've heard stories of entities and dangerous traps lurking within. You stick to the safer areas of Level 0, but you know you can't stay here forever. You need to find an exit to Level 1 and continue your journey through the Backrooms.
As you explore, you come across old abandoned outposts and equipment. You see desks, computers, and strange machinery locked behind heavy metal doors. You wonder who used to work here and what their purpose was. You come across old documents and files, but most of them are destroyed or unreadable. You feel like you're piecing together a puzzle, but you're missing most of the pieces. You continue your search for answers, hoping to find a way out of this endless maze.
About
Level 0 is the first level of the Backrooms.
Level 0 is a non-linear space, resembling the backrooms of a retail outlet. It is a collection of infinite randomly segmented rooms, hallways, and staircases. The wallpaper is a mono-yellow, the carpet is damp, and the ceiling is decorated with office lights. Some walls have electrical outlets, security cameras, or mold growing on them.
The installed lighting flickers inconsistently and hums at a constant frequency.
While most areas of Level 0 are lit with a mono-yellow light, some areas are in total darkness. Other areas have dimmer than usual lights and some areas even have red or green lighting.
This level has remained a stable entrance to the Backrooms throughout every cycle. As a result, abandoned outposts can be found that are decades old.
Survival Recommendations
Although Level 0 is relatively safe, it is advised you seek an entrance to Level 1 as soon as possible. Level 1 has outposts unlike Level 0 and also has far more supplies readily available.
Remember:
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Linear space in Level 0 is altered drastically; it is possible to walk in a straight line and return to the starting point, and retracing your steps will result in a different set of rooms appearing than the ones already passed through. Due to this, navigation is extremely difficult.
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Auditory hallucinations are common in Level 0.
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Supplies can be found occasionally such as vending machines and torch batteries.
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Level 0 has three main sub-levels: Empty Home, Remodeled Mess & the Poolrooms.
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From Level 0, you are able to exit to either Level 1 to progress through the positive levels, or Level -1 to progress through the negative levels (which isn’t advised).
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Entities are rarely found on Level 0, though some have reported an encounter with the ‘Shadow Man’ entity.
Maps
Communities
There are no remaining communities or outposts in Level 0. People usually don’t choose to stay in Level 0 if they don't have to. There are better options.
The History of Level 0
Cycle #198 (1987 - 1997)
In the 1990s, a mysterious group known as ASync was present within Level 0.
Little is known of their history or their operations, though their abandoned Control Center can still be found in Level 0. This facility contains several desks, computers and strange machinery locked behind heavy metal doors. Their alarm systems have been deactivated and most of their documents destroyed, but several old files can still be accessed on the terminals.
Documentation is scarce during this era but from what we've gathered from found footage, Level 0 is believed to of connected to several different sub-levels that it no longer connects to. One of these sub-levels is known to of become it's own level in later cycles. The Level 0.1 from our current cycle is notably the same as it was during this cycle, though with the exclusion of Alex.
Cycle #199 (1997 - 2007)
Back in the early 2000s, the now defunct U.N.C.B. (United Nations and Colonies of the Backrooms) would refer to Level 0 as Level 1. They nicknamed the level ‘The Halls’. Wanderers later began referring to 'The Habitable Zone' as Level 1 after it swapped places with the Level 1 of Cycle #199. The Level 1 of Cycle #199 was nowhere near as hospitable to wanderers.
During this time, there were many colonies and outposts on Level 0. Level 0 was a thriving eco-system of trade and exploration.
Some of the groups of this era include;
Interestingly, during this cycle Level 0 gained unusual new properties and features from other levels. Giant metal plated shafts stretching miles up would lead wanderers to different floors on Level 0...
It is assumed that the B.R.C. (the Backrooms Remodeling Company) was operational during this cycle, discretely remodeling part of Level 0 into the sub-level 'Remodeled Mess'.
An archive of the U.N.C.B. documentation from the time can be found here:
Cycle #200 (2007 - 2017)
An archive of the M.E.G. documentation from the time can be found here:
Cycle #201 (2017 - 2027)
An archive of the M.E.G. documentation from the time can be found here: